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Fallout 3 alien dlc
Fallout 3 alien dlc




fallout 3 alien dlc

When you awake you'll find yourself naked without your gear and sharing a cold steel cell with another abductee. Once you're there, you're sucked up into a tractor-beam of sorts and find yourself slipping in an out of hazy consciousness while aliens do what they do best - probe. Tune in and you'll hear some alien chatter leaving you to follow the source which, of course, is at the UFO crash site (just north of Scrapyard if you haven't found it yet). Mothership Zeta offers a different kind of Fallout 3 experience in that all the humans aboard the UFO you've been beamed to are fighting a common enemy, and make no mistake, these aliens are not the friendly kind.Īs with all Fallout 3 DLC, events kick off with a radio signal. Well actually, right from the outset, you're not actually all that alone. No, here you're nestled in the heavens as an insignificant part of the cosmos a single speckle of life - abducted, half naked and alone.

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In Bethesda's last announced DLC episode for the massive post-apocalyptic RPG, Fallout 3, you're not fighting the scum of the Capital Wasteland, Mole Rats, Albino Radscorpions, Super Mutants or Deathclaws - here you're not even privvy to that eerily beautiful orange/grey hue blinding you as the sun rises over what's left of the State's capital, Washington DC. But it doesn't really matter why, just that Aliens are hovering above our desecrated planet and for some unknown reason, they've taken an interest in you, the wanderer of the Wastes, the person known via Galaxy News Radio as 101. phoned home, apparently it was to call his cousins to come down to Earth in their fully sick UFO and teach us humans a lesson about respect.






Fallout 3 alien dlc